Ring of Elden doesn’t look so difficult in this speedrun of less than nine minutes…

In the almost two months that have passed since Ring of Elden was released, the average player has would have needed dozens of hours to complete the “main story” portion of the game. Given this, the fact that the speedrun community can now demonstrate a complete run from start to finish Ring of Elden run in under nine minutes might be a little surprising.

Even for experienced Ring of Elden players watching The removal of the game by Distortion2 in 8 minutes and 56 seconds– a race in which he does not attack a single enemy – can be confusing. So let us help you with a quick primer on the short history of Ring of Elden the speedrunning so far and the glitches and achievements that take players through the Lands Between in ever shorter time frames.

Bad chains and flying horses

Only a few days later Ring of Eldenof late February, players marveled traditional no-death races that lasted just under 2.5 hours. Soon, however, players were dive into the old dark souls speedrunning tricks to bypass difficult bosses or reach new map sections via careful, barely survivable jumps. This lead to the first audience, sub-hour Ring of Elden speed run by Twitch streamer LilAggy on March 9, just 12 days after the game was released.

A few days later, however, Distortion2 had already reduced this time to 28:59 using “bad channel” techniques. These glitches take advantage of a quirk where the game can sometimes lose track of a player’s true position in the world. In these cases, reloading the game will see that player “warp” to the “default location” in the center of the current area. This bad warp can save a lot of tedious traversals and avoid many threats at the same time.

One of the first speedrun videos for Ring of Elden clocked in at around 2.5 hours.

A few days later, speedrunners stumbled upon another key issue that allows your horse, Torrent, basically walking on air. the pegasus glitchas it would quickly be called, requires a player drop their mount from the side of a cliff before reloading and relaunching the steed, which now has the ability to gallop with no earth under its feet. While the Pegasus glitch was a curiosity among speedrunners at first, the community quickly found ways to make their horse fly through certain boss areas in unexpected ways. and easily defeat reckless enemies.


These glitches were just a prelude to the ultimate Ring of Elden speedrunning tool: a still mysterious exploit called zipper. While the community doesn’t fully understand what underlying conflict in the game’s code is causing the zip, speedrunners are still more than happy to use the technique to “zip” vast distances in the blink of an eye. .

Performing a zip is a highly technical process that requires a particular environment and execution. First, the method only seems to work if the game is running at a steady frame rate of 60fps (or maybe 30fps, with more difficult timing). Even then, the issue is inconsistent across different hardware; even using input macros that remove timing from the equation doesn’t always result in success.

If everything is set up correctly, however, a player must hold down the block and wait between 129 and 135 frames for their idle animation cycle to start looping. The player then begins to move forward and releases the walk button precisely 139 frames after the start of the block. To achieve perfect synchronization of their buttons in this window of a 16.6 ms frame, some speedrunners resorted to using a metronome set to 108 or 109 beats per minute, releasing the power button after exactly four beats.

If executed correctly, a strange interplay between the two dueling animation cycles causes the game to panic and distort the player over great distances, even passing through the game’s architecture. The discovery allowed Distortion2 to use zips wisely to beat Ring of Elden in just over 12 minutes Last week.

go mega

Breaking the 10-minute plateau, however, would require the more recent discovery of what the speedrun community calls the mega zip. For some reason players have found pushing a second directional input in a window 12-14 frames after the first zip could increase their zip distance by a factor of two to four.

YouTuber Daravae explains the theory and technique behind the mega zip.

While these longer mega zips are useful for getting around the Lands Between even faster, they’ve proven most useful for skipping the only previously unskippable boss fight in these speedruns: Maliketh.

To do this, speedrunners rely on another recent discovery who used the Pegasus glitch to gallop across the sky and get away from a tricky boss. After galloping far enough away from the boss arena, the ground beneath that boss’s feet would disappear from the game’s active memory. The boss then falls into the void, dying without any combat.

While the Pegasus glitch wasn’t always possible or practical for many boss fights, the Twitch streamer’s “researcher” demonstrated that a mega zip could similarly move the player far enough away to disappear from the ground under Maliketh for Ring of Eldenthe last section. With this proof of concept in hand, Distortion2 recorded a truly staggering sub-nine-minute run over the weekend without fighting a single enemy.

Despite the incredible weather, this latest record run was slowed by a few failed zip attempts. Distortion2 writes in the video’s description that they “will continue to grind this for the sub-7”, ensuring that the quest for even shorter times will continue. When this happens, however, the community may find another technique that opens up the game more.

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